

If asked, my official response is that "I liked this game too much to do a tag-team snarky review with him, but wanted him to know he was in my thoughts." Or something sappy like that which doesn't actually utilize the words pixelated a** (see our review of Syberia).
Myst game summary full#
In the interest of immersion, I recommend that you run it full screen, wearing headphones, in the dark. The windowed mode was handy while writing this review, but in the interest of noticing fine detail and (sometimes very small) objects, I recommend that you run it full screen. Dream Chronicles runs full screen or windowed. I found the interface to be intuitive, with a brief tutorial at the start that was not unwelcome. To remain, for a moment, on those last two points, here's an example of interactive fiction imbedded within graphic adventure in a way that works for both adults and children. That's not to say that I didn't get stuck briefly from time to time, but such moments were few and generally brief in nature. Perhaps, because of that, it felt a little too simple at times, and I found myself sort of wishing, for once, that a game like this had difficulty settings. The adventure is almost simple enough that children could play, or at least be present to help you play along and feel like they were taking an active role. Puzzles are generally intuitive, and when they're not, the game does a fairly good job of explaining what you need to do within the storyline. Scenery is implemented, both in image and in word - a lovely blend of interactive fiction and graphic adventure elements. Almost everything can be clicked on for more information, even if it's not a useful object.

And to be quite frank, one of the things I liked most about Dream Chronicles is how it goes beyond the standard graphic adventure interface (in a way that many Myst-lovers would possibly find quite jarring) Dream Chronicles uses captions and text to flesh out detail. perhaps it's how the art nouveau architecture and generally lush environments reminded me of Myst: Exile.
Myst game summary download#
Now, it's not entirely Myst-like, mind you, so don't go download it, play, and then start calling me on that. This game reminded me a great deal of Myst. Post Myst, a lot of game reviews made claims that this or that game was Myst-like or in the footsteps of Myst or what have you, and while sometimes such praise was merited, often it was just something someone said to be nice or because the graphic adventure reviewing community has failed to come up with new and interesting ways to explain how a game is beautiful and immersive. One line summary: Too pretty to not review.īut I suppose I should probably expound on that a bit more. Graphic Adventure Review: Dream Chronicles First posted in July, 2007 Graphic Adventure Review | Dream Chronicles
